
Terrain System demo
14,104 views (2012-02-29)Upload date: 2010-07-07⏱ 0:45👍 40 · 👎 7Science & Technology
Status on YouTube
not checked
not checked yet
In the archive: 2010-12-08 – 2012-03-12.
Sources: Common Crawl 2012 · Web Archive – pages captured in 2010
Download the statistics: CSV · JSON
Sources: Common Crawl 2012 · Web Archive – pages captured in 2010
Download the statistics: CSV · JSON
Appeared on
Listed 49 times in captured pages, on 45 different lists (suggested videos, channels, playlists…). Earliest first:
- Channel page:
youtube.com/user/EvilNando· capture of 2010-12-08 · nearest Wayback copy - Suggested next to: What Happens When I'm Bored In Dwarf Fortress · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: XNA RPG 2.5D Game Engine - Updated WIP · capture of 2012-01-30 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Blitz Coding - Writing a platform game - Part 3 · capture of 2012-01-30 · CC-MAIN-2012 · nearest Wayback copy
- Channel page:
youtube.com/user/steven509· capture of 2012-01-30 · nearest Wayback copy - Suggested next to: Stonesense v3: Third Party Isometric Visualiser for Dwarf Fortress · capture of 2012-01-31 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Zoom! Game Sample - Genesis/MD · capture of 2012-02-23 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: 2D Procedural stylized map generator · capture of 2012-02-23 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: My OpenGL game engine · capture of 2012-02-23 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Cobalt Menu Music · capture of 2012-02-25 · CC-MAIN-2012 · nearest Wayback copy
Description
May not seem much but theres a lot going on in here I just didnt feel like changing the code just to show case all the features
Features:
camera stays always withing the level boundaries no matter the zoom level or the scroll position , y dinamically adjusts itself depending on the current level size
horizontal background parallax the system can load many (havent tested the limit) layers and each can be assigned a scroll speed for a neat parallax effect
the foreground (terrain) is procedurally generated based of a collision mask a texture patter and a detail texture (grass)
the level system also can destroy the terrain in realtime more of that in an upcoming video
Features:
camera stays always withing the level boundaries no matter the zoom level or the scroll position , y dinamically adjusts itself depending on the current level size
horizontal background parallax the system can load many (havent tested the limit) layers and each can be assigned a scroll speed for a neat parallax effect
the foreground (terrain) is procedurally generated based of a collision mask a texture patter and a detail texture (grass)
the level system also can destroy the terrain in realtime more of that in an upcoming video
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View history
list (suggested, channel, search…)
Captures with a view count: 19 (the watch page and the lists that showed the video).
Archive captures (1)
| Captured | Source | Captured URL | Original | Status | Views | Likes / dislikes |
|---|---|---|---|---|---|---|
| 2012-02-29 | CC 2012 | youtube.com/watch?v=n_76GQ2o7pQ | available | 14,104 | 40 / 7 |
The captured URL is the exact address of the page when it was captured, country host and parameters included. For Common Crawl it opens the record in that crawl's index (WARC file and offset), and the HTML button downloads the page's original code from Common Crawl. For the Web Archive it opens that very capture in the Wayback Machine. The date of a Common Crawl capture opens the nearest Wayback copy of the page.