
XNA Terrain Shader / Map Editor
22,479 views (2017-04-28)Upload date: 2010-01-05⏱ 5:20👍 64 · 👎 3★ 4.82 (12)Gaming
Status on YouTube
not checked
not checked yet
Appeared on
Listed 73 times in captured pages, on 63 different lists (suggested videos, channels, playlists…). Earliest first:
- Suggested next to: Bird Flight Sim test #2 · capture of 2010-05-07 · this capture in the Wayback Machine
- Suggested next to: XNA Content Builder and Viewer · capture of 2012-01-28 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: XNA Terrain Engine · capture of 2012-01-28 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Xna World Editor · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: XNA Terrain 2 · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Xna Game Editor Terrain Editing · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Noggit for WoW 2.x.x · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: XNA Level Editor v2 · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: XNA Terrain Editor · capture of 2012-01-29 · CC-MAIN-2012 · nearest Wayback copy
- Suggested next to: Golvellius 3D - Map Editor · capture of 2012-01-30 · CC-MAIN-2012 · nearest Wayback copy
Description
Visit www.oskam.ch for source code, more information, demo videos, and music!
This terrain shader is a little project I made while I was working on an XNA engine. The terrain is drawn as a heightfield that is completely build together within the vertex shader. A 16x16 triangle grid is send to the GPU and, using hardware instancing, it is duplicaded and transformed to create the terrain. Using a color channel texture, 4 different textures can be smoothly blended over the surface.
This terrain shader is a little project I made while I was working on an XNA engine. The terrain is drawn as a heightfield that is completely build together within the vertex shader. A 16x16 triangle grid is send to the GPU and, using hardware instancing, it is duplicaded and transformed to create the terrain. Using a color channel texture, 4 different textures can be smoothly blended over the surface.
Tags
View history
watch pagelist (suggested, channel, search…)
Captures with a view count: 32 (the watch page and the lists that showed the video).
Archive captures (3)
| Captured | Source | Captured URL | Original | Status | Views | Likes / dislikes |
|---|---|---|---|---|---|---|
| 2017-04-28 | CC 2017-17 | youtube.com/watch?v=UEBAB-Rotp8&list=PL57FAB3474ECFBF5B&feature=plcp | available | 22,479 | 64 / 3 | |
| 2012-02-28 | CC 2012 | youtube.com/watch?v=UEBAB-Rotp8 | available | 12,929 | 38 / 1 | |
| 2010-07-05 | YouTube API 2009–2010 (ArchiveTeam crawl) | available | 1,319 |
The captured URL is the exact address of the page when it was captured, country host and parameters included. For Common Crawl it opens the record in that crawl's index (WARC file and offset), and the HTML button downloads the page's original code from Common Crawl. For the Web Archive it opens that very capture in the Wayback Machine. The date of a Common Crawl capture opens the nearest Wayback copy of the page.