
Survive the Nights - Pre-Alpha Concept Part 1 (mechanics | game features)
25,799 views (2014-07-12)Upload date: 2014-04-29⏱ 4:26👍 666 · 👎 9Gaming
Status on YouTube
not checked
not checked yet
In the archive: 2014-05-20 – 2018-10-17.
Sources: Common Crawl 2014-23, 2014-41, 2014-42, 2015-11, 2015-14, 2015-18, 2015-22, 2015-27, 2015-32, 2015-35, 2015-48, 2016-07, 2016-30, 2016-36, 2016-40, 2016-44, 2016-50, 2017-09, 2017-17, 2017-51, 2018-09, 2018-17, 2018-26, 2018-39, 2018-43 · Web Archive – pages captured in 2014
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Sources: Common Crawl 2014-23, 2014-41, 2014-42, 2015-11, 2015-14, 2015-18, 2015-22, 2015-27, 2015-32, 2015-35, 2015-48, 2016-07, 2016-30, 2016-36, 2016-40, 2016-44, 2016-50, 2017-09, 2017-17, 2017-51, 2018-09, 2018-17, 2018-26, 2018-39, 2018-43 · Web Archive – pages captured in 2014
Download the statistics: CSV · JSON
Appeared on
Listed 40 times in captured pages, on 14 different lists (suggested videos, channels, playlists…). Earliest first:
- Channel page:
youtube.com/user/SgtRedPhoenix· capture of 2014-06-01 · nearest Wayback copy - Suggested next to: Survive the Nights - Pre-Alpha Concept Part 2 (vehicles | enemies) · capture of 2014-06-04 · this capture in the Wayback Machine
- Suggested next to: GINGERS DO HAVE SOULS!! A Minecraft Parody. · capture of 2014-07-22 · CC-MAIN-2014-23 · nearest Wayback copy
- Channel page:
youtube.com/user/minecrafta2z· capture of 2014-07-23 · nearest Wayback copy - Suggested next to: Minecraft Punch Out!! in Stop Motion. · capture of 2014-07-25 · CC-MAIN-2014-23 · nearest Wayback copy
- Suggested next to: SICK: survive the night: official trailer · capture of 2014-09-22 · CC-MAIN-2014-41 · nearest Wayback copy
- Suggested next to: Survive the Nights on Kickstarter, Help us get funded! · capture of 2014-10-02 · this capture in the Wayback Machine
- Channel page:
youtube.com/user/CarlosMiranda619· capture of 2014-10-22 · nearest Wayback copy - Channel page:
youtube.com/user/minecrafta2z?feature=watch· capture of 2014-11-22 · nearest Wayback copy - Channel page:
youtube.com/user/minecrafta2z· capture of 2015-03-01 · nearest Wayback copy
Description
Website - http://www.survivethenights.net
Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=277818804
Facebook - https://www.facebook.com/STNgame
"survive the nights" at a glance:
- First-person multiplayer
- Community based
- Realistic survival techniques
- Unique gameplay
- Windows and Mac builds (What's up with Macs not getting any game love?)
We want this game to feel real, but we remain true to the promise that it will always be fun. The following is a list of some realistic survival activities and characteristics that we're including in the game.
The game will have a large, dedicated and persistent server world. The island we've already created for alpha builds is nearly 40 square miles. We're in the process of designing this world. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with "survive the nights" has a meaning and a purpose. We weren't happy with the large empty world concept, what we're currently working on is almost defense based. You'll be more inclined to fortify and supply a home or building and stand your ground then roam endlessly in search of pointless loot or another empty building.
Music by: Kevin MacLeod http://incompetech.com
Great sound effects: http://www.freesfx.co.uk
Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=277818804
Facebook - https://www.facebook.com/STNgame
"survive the nights" at a glance:
- First-person multiplayer
- Community based
- Realistic survival techniques
- Unique gameplay
- Windows and Mac builds (What's up with Macs not getting any game love?)
We want this game to feel real, but we remain true to the promise that it will always be fun. The following is a list of some realistic survival activities and characteristics that we're including in the game.
The game will have a large, dedicated and persistent server world. The island we've already created for alpha builds is nearly 40 square miles. We're in the process of designing this world. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with "survive the nights" has a meaning and a purpose. We weren't happy with the large empty world concept, what we're currently working on is almost defense based. You'll be more inclined to fortify and supply a home or building and stand your ground then roam endlessly in search of pointless loot or another empty building.
Music by: Kevin MacLeod http://incompetech.com
Great sound effects: http://www.freesfx.co.uk
Tags
Game MechanicsVideo Game (Industry)Video Game Development (Industry)Indie Game (Business Operation)Zombie (Mythical Creature)PC Game (Video Game Pl...
Other titles
- Survive the Nights - Pre-Alpha Concept Part 1 (...
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Captures with a view count: 37 (the watch page and the lists that showed the video).
Archive captures (2)
| Captured | Source | Captured URL | Status | Views | Likes / dislikes |
|---|---|---|---|---|---|
| 2014-07-12 | Web Archive – pages captured in 2014 | youtube.com/watch?v=7BLSRurDLes | available | 25,799 | 666 / 9 |
| 2014-05-20 | Web Archive – pages captured in 2014 | youtube.com/watch?v=7BLSRurDLes&gl=US&hl=en | available | 2,728 | 87 / 3 |
The captured URL is the exact address of the page when it was captured, country host and parameters included. For Common Crawl it opens the record in that crawl's index (WARC file and offset), and the HTML button downloads the page's original code from Common Crawl. For the Web Archive it opens that very capture in the Wayback Machine. The date of a Common Crawl capture opens the nearest Wayback copy of the page.